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12/8/2022 0 Comments Error during initialization: video card or driver doesn't support ubyte4n vertex databut it makes the code a heck of a lot simpler and smaller. to put all commit funcs into the same table (vs, ff, per-draw, per-pass), NOTE: It's slightly memory inefficient, and definitely not typesafe, Static void CommitSetViewports( D3DDeviceWrapper *pDevice, const DynamicState_t &desiredState, DynamicState_t ¤tState, bool bForce ) Typedef void (*StateCommitFunc_t)( D3DDeviceWrapper *pDevice, const DynamicState_t &desiredState, DynamicState_t ¤tState, bool bForce ) Method to queue up dirty dynamic state change calls Int m_iVertexShaderGPRAllocation //only need to track vertex shader This holds the default setting that can be overriden with r_destalpharange IDirect3DVertexDeclaration9 *m_pVertexDecl įloat m_DestAlphaDepthRange //Dest alpha writes compress the depth to get better results. VertexTextureState_t m_VertexTextureState ĭWORD m_RenderState IntVector4D* m_pIntegerPixelShaderConstant IntVector4D* m_pIntegerVertexShaderConstant ![]() Used when overriding the user clip plane MaterialHeightClipMode_t m_HeightClipMode ĭ3DXPLANE m_UserClipPlaneWorld ĭ3DXPLANE m_UserClipPlaneProj īool m_UserClipLastUpdatedUsingFixedFunction MORPH_TARGET_FACTOR_COUNT = VERTEX_SHADER_MORPH_TARGET_FACTOR_COUNT * 4,ĭ3DXMATRIX m_Transform MAX_NUM_RENDERSTATES = ( D3DRS_BLENDOPALPHA+ 1 ), These board states change with high frequency are not shadowedĭ3DTEXTURETRANSFORMFLAGS m_TextureTransformFlags Static ConVar r_pix_recordframes( "r_pix_recordframes ", "0 " ) Static ConVar r_pix_start( "r_pix_start ", "0 " ) Convars for driving PIX (not all hooked up yet.JasonM) Static ConVar mat_use_smp( "mat_use_smp ", "0 " ) " ) ĬonVar mat_texturecachesize( "mat_texturecachesize ", "176 " ) ĬonVar mat_force_flush_texturecache( "mat_force_flush_texturecache ", "0 " ) " ) ĬonVar mat_frame_sync_enable( "mat_frame_sync_enable ", "1 ", FCVAR_CHEAT ) ĬonVar mat_frame_sync_force_texture( "mat_frame_sync_force_texture ", "0 ", FCVAR_CHEAT, "Force frame syncing to lock a managed texture. " Useful for identifying performance cliffs. "If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. cpp file!!!ĬonVar mat_texture_limit( "mat_texture_limit ", "-1 ", FCVAR_NEVER_AS_STRING, memdbgon must be the last include file in a. Define this if you want to use a stubbed d3d. # include "materialsystem/deformations.h " # include "materialsystem/idebugtextureinfo.h " # include "./stdshaders/common_hlsl_cpp_consts.h " // hack hack hack! # include "materialsystem/MaterialSystem_Config.h " # include "materialsystem/IMaterialSystem.h " ![]() Mat_fullbright 1 doesn't work properly on alpha materials in testroom_standards If (m_DynamicState.m_VertexShader != shader) // garymcthack FIXME: This also depends on the vertex format and whether or not we are static lit in dx9 Need to fix ENVMAPMASKSCALE, BUMPOFFSET in lightmappedgeneric*.cpp and vertexlitgeneric*.cpp record frame sync objects (allocframesyncobjects, free framesync objects, ForceHardwareSync) get the format for GetAdapterModeCount and EnumAdapterModes from somewhere (shaderapidx8.cpp, GetModeCount, GetModeInfo) fix forcehardwaresync - implement texture locking for hardware that doesn't support async query code is there, I think matrix offset just needs tweaking fix polyoffset for hardware that doesn't support D3DRS_SLOPESCALEDEPTHBIAS and D3DRS_DEPTHBIAS make the transforms in the older shaders match the transforms in lightmappedgeneric The dx8 implementation of the shader API =Copyright © 1996-2005, Valve Corporation, All rights reserved. 12/8/2022 0 Comments Amar chitra katha stories read![]() Then, it was a forbidden pleasure because comics were considered too flippant, or believed to spoil a child’s language because they used slang. Today comics have become part of contemporary literature and are being written also for adults. Anant Pai recognised it as a powerful medium to communicate with children. Yes, it was a conscious decision to use the comics format. Was that a conscious choice? How do comics help in motivating children to read? The format for ACK has always been in the form of a comic. They will always remember and come back for more. They will always remember and come back for more.Īny child enjoys a joke – a simple one. Simple, in-your-face humour works best with small children. Slapstick humour which a child can understand and vibe with. Which is why Suppandi and Shikari Shambu became so popular. Humour is one of the most important ingredients in storytelling. How important is humour in enabling children to read for pleasure? Characters such as Shikari Shambu and Suppandi have entertained many generations. He can make it more interesting by exaggerating the sound effects – BAM! THUD! CRASH! He can make it more interesting by exaggerating the sound effects – BAM! THUD! CRASH!Īnant Pai used the comics format because he knew that even a child who does not like reading would pick up a comic because of its pictures.Ī parent reading out a comic to a child already has the help of the illustrations. A parent reading out a comic to a child already has the help of the illustrations. Illustrations are very important to a child and publishers often vie with each other to have the best artists. In your opinion how important are illustrations in motivating a child to read a book? How can parents make use of illustrations to make a story more interesting and engaging?Īnant Pai used the comics format because he knew that even a child who does not like reading would pick up a comic because of its pictures. People who have read ACK as children come back to it for its nostalgia value and to see what new titles we are adding.ĪCK has always had fabulous illustrations, especially the cover. Everyone can read a Rana Pratap or an Abdul Kalam. If we have fables and folktales and mythology for children, we have visionaries and classical literature for adults. Though our books are written with the 8 to 16 age group in mind they are equally, if not more, loved by adults. That there is always something for everyone is absolutely true! When I am asked what age group ACK caters to, I always say 8 to 80. Would you agree that the diversity of ACK is the key to get children hooked? There is always something for everyone. ACK has always ensured to cater to every kind of interest and provide extremely engaging content. 12/7/2022 0 Comments Best er laser mech mwo 2018![]() ![]() In short: dominate quickplay through the DHS metagame with a non-metamech (as long as you don't meet an early death). I'm struggling to think of another light mech (effectively what the Viper is) that can carry 15 heat sinks and a large amount of lasers. They also happen to the be the highest DPS per ton weapons in the game, and since the Viper is just heavy enough to mount 15 heat sinks to cool them, and since the Medusa has more laser hardpoints than other Viper variants, this build seems like one of the best options for this variant that doesn't duplicate what is possible on other Viper omnimechs. ![]() The Uller is good as a reconnaissance ’Mech. The Uller is quick and well-armored for its size, features good ECM, and is capable of carrying a variety of weapons that give it striking power from all ranges. The micro lasers run quite cold, while the hotter small lasers amplify the damage significantly for steady targets.Ī[6D<1[0pS0LN7|NC|NC|l^qS0JN7|NC|NC|l^rH0iN7|LC|LC|LC|l^sH0mN7|LC|LC|LC|l^|l^tX0nN7uX0oN7v<0hN7w505050įor a mech with very little tonnage to spare for weapons and heat sinks, these are relatively heat efficient weapons that are highly positioning-dependent (the only thing the fragile Viper is better at than most mechs in the game). It is a versatile ’Mech that can hold its own against many Inner Sphere medium ’Mechs. Ranges are pretty well synced, with both ER micro lasers and heavy small lasers ideally fired at about 100m (up to around 200m for the micro lasers if you are firing them opportunistically). High sustain skirmisher that is low on heat and has no ghost heat whatsoever. 12/7/2022 0 Comments Cummins insite renewal![]() So why waste your time and money on more expensive, inferior products that are not fully-compatible with Cummins software? 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